Everything here was built for Dawn and will not be familiar from retail or from other servers.
Daily and Weekly Hunts
The hunt system hands you a notorious monster to find and kill. Completing hunts builds lifetime hunt points and a streak, both of which appear on the rankings.
Hunts reset daily, and there is a separate weekly target worth considerably more. Party kills count for everyone involved, so bring friends.
Maze Warden dungeons
Instanced dungeon runs with a boss at the end. Entry is through the hub NPC in the Mog Garden. Difficulty and rewards scale with the tier you select.
Henge and Sanctuary
Two separate battleground systems, each with their own point currency
(henge points and sanctuary points). You choose a boss, a tier and a
difficulty before entering, so you can push as hard as your group can handle.
The Chronicler
A four-tier progression chain covering gear packs, home points, food, blessings, survival, trusts, cross-job traits and more. It is the closest thing Dawn has to a structured new-player path, and it is worth doing even if you are experienced — several of the unlocks are permanent quality-of-life improvements.
Cross-job traits
Through the Chronicler you can unlock traits that normally belong to other jobs — Provoke, Dual Wield, Treasure Hunter, Fast Cast, Meditate, Counter and others. They apply regardless of what you are currently playing.
Gobbie Mystery Box
Open to every character, with no minimum account age. Trade in, roll, hope.
Auction house
Dawn's auction house is stocked and priced against real market data rather than left to rot empty. You can actually buy things.